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Item Rarities

Every spawned eligible item can roll rarity. Quest chest rewards always roll a rarity.

Magic

2% chance, 1-3 bonuses.

  • Sword: 1-2
  • Axe: 1-2
  • Club: 1-2
  • Magic Level: 1-2
  • Distance: 1-2
  • Shield: 1-2
  • Health: 4-7
  • Mana: 4-7
  • Speed: 4-8
  • Health potions: 10-15
  • Mana potions: 3-6
  • Capacity: 5-10
  • Attack speed: 1-5
  • Fire protection: 1-1
  • Poison protection: 1-1
  • Energy protection: 1-1
  • Death protection: 1-1
  • Physical protection: 1-1
  • Manadrain protection: 1-1
  • Physical damage: 1-1
  • Time (minutes): 1-2
  • Charges: 3-5
  • Slots: 1-3

Rare

1.5% chance, 1-4 bonuses.

  • Sword: 1-3
  • Axe: 1-3
  • Club: 1-3
  • Magic Level: 1-3
  • Distance: 1-3
  • Shield: 1-3
  • Health: 6-10
  • Mana: 6-10
  • Speed: 5-10
  • Health potions: 12-20
  • Mana potions: 4-8
  • Capacity: 8-16
  • Attack speed: 3-9
  • Fire protection: 1-2
  • Poison protection: 1-2
  • Energy protection: 1-2
  • Death protection: 1-2
  • Physical protection: 1-2
  • Manadrain protection: 1-2
  • Physical damage: 1-2
  • Time (minutes): 1-4
  • Charges: 3-7
  • Slots: 1-5

Legendary

0.5% chance, 3-6 bonuses.

  • Sword: 2-4
  • Axe: 2-4
  • Club: 2-4
  • Magic Level: 2-4
  • Distance: 2-4
  • Shield: 2-4
  • Health: 7-15
  • Mana: 7-15
  • Speed: 7-15
  • Health potions: 15-25
  • Mana potions: 5-10
  • Capacity: 12-24
  • Attack speed: 6-15
  • Fire protection: 2-3
  • Poison protection: 2-3
  • Energy protection: 2-3
  • Death protection: 2-3
  • Physical protection: 2-3
  • Manadrain protection: 2-3
  • Physical damage: 2-3
  • Time (minutes): 2-6
  • Charges: 4-9
  • Slots: 2-6
  • +Spell: possible

Ancient

0.1% chance, 3-8 bonuses.

  • Sword: 2-5
  • Axe: 2-5
  • Club: 2-5
  • Magic Level: 2-5
  • Distance: 2-5
  • Shield: 2-5
  • Health: 8-20
  • Mana: 8-20
  • Speed: 8-20
  • Health potions: 17-30
  • Mana potions: 7-14
  • Capacity: 20-40
  • Attack speed: 10-25
  • Fire protection: 2-4
  • Poison protection: 2-4
  • Energy protection: 2-4
  • Death protection: 2-4
  • Physical protection: 2-4
  • Manadrain protection: 2-4
  • Physical damage: 2-4
  • Time (minutes): 4-12
  • Charges: 6-14
  • Slots: 4-8
  • +Spell: possible
  • Special bonus: Sense invisible creatures or Paralyze immunity. Ancient items keep only one special bonus.